This is a hidden object puzzle adventure set in the quiet, respectable halls of fine art museums. You are not respectable. Each painting sits before you... The guards are distracted... You are not.
Features
Hidden Object Puzzles in Classical Art - Explore 15 richly detailed historical paintings and uncover cleverly concealed items hidden in plain sight.
Point & Click Devouring - Click to extract objects directly from the artwork, then eat them like this is completely normal behaviour. Estimated meal length is 2-3 hours.
Strange, Story-Driven Cravings - Follow bizarre clues and rambling internal logic to figure out exactly what you’re hungry for.
Three-Level Hint System - Reveal the quadrant, preview the object, or fully expose it before you start gnawing on the frame.
Historical Masterpieces Across Eras - Travel through eras of art history in a curated collection of hidden object puzzles and a narrative about extremely poor impulse control.
One Cat Per Painting - In compliance with hidden object genre law. It is judging you. This is non-negotiable.
Credits
Studio Head
Rin McBeath
Game Design
Rin McBeath
Narrative Design
Lou Davidson
Rin McBeath
Programming
Rin McBeath
Ahmad Galea
Amos Wolfe
2D Art
Rin McBeath
UI/UX Design
Rin McBeath
UI Design Consulting
Daxwern
Capsule Art Illustration
Soul (@Soul_ant19)
Trailer & Video Editing
Paddy Waring
Voice Acting
AriesFaries
Special Thanks
Kate Hall
WAGIC - Western Australian Games Industry Council
WA Games Community